So, here I am in Las Vega$ … city of lights, fast action, endless buffets, easy money and hard-luck stories. And so what does my mind turn to when I have my first chance to take a break out by the pool?
Branding.
Yeah, it’s a sickness. But I can’t help it. I used to work with casinos and the gaming industry quite a bit in the 1990’s, during the explosion of gaming across the country. It was a great chance to get in on the ground floor level of a new industry.
And while deciding not to become an “expert” in marketing gaming establishments was a choice I made, I do owe a great deal of what I am today to the time I spent in the market then. You see, if you learn one thing in the marketing of casinos and games of chance, you learn how important it is to keep the promises you make to the customer.
Maybe the casino promotion business is a little different than most – but I can’t think of another industry where the business turns so much on brand perception.
Think about it. With the exception of a few percentage points, the odds for every game in every casino are equal to the odds for similar games in competing casinos. There is, in essence, extreme parity in the casino marketplace.
So the challenge for a marketer is how to differentiate your “product” from the similar games and products offered by other casinos. To make matters even more confusing, when it comes to slot machines (by far the most lucrative part of a casino operation), almost every casino has the exact same games as their competitors. Add to that the fact that there are literally thousands of slot machine “brand names” and claims of unique games or slot “titles” becomes almost irrelevant. Prospective customers can’t hear the claims of one casino over another because of the excessive ring-a-ding-ding of slot payouts.
That’s why in the 1990’s casinos started to lead the way in customer segmentation and maximization strategies. Player’s clubs started to evolve from the Telly Savalis days (“who loves ya’ baby) into a kind of hyperactive preferred customer program. Comps (complimentary goods and services) were bid by casinos in an effort to attract the best players. Players learned how to play this game as well as blackjack, poker or slots and quickly learned how rating systems worked and how to maximize the comps for the least amount of play.
As a result, more than one casino saw their drop increase (the amount of money bet) but their margins erode. They were, in effect, buying market share and not managing their margins.
About the mid-90’s, Gary Inks of High Performance Profits and I started working with smaller casinos to teach a relatively new concept. The idea was to integrate the external promise making function (advertising, promotions and PR) with internal customer service training to create a more “customer-centered” experience. The results were pretty remarkable.
Working with casino brands that didn’t have a reputation for high-rollers or lavish environments, we developed ad campaigns that went beyond the traditional “stand-up” shot of a slot winner holding a big check to show our winners were actually people who were able to do something with the money they won at the casino. On top of that, Gary worked inside the organizations to make them more responsive and engaging with customers.
We were actually able to show that trained and engaged dealers (slot or table game employees) managed to stimulate higher average bets, more profit per hour at their station and – best of all – elicit bigger and better tips from customers as a result of the experience. We made it okay for dealers to root for players rather than act staid and bored by following the house rules. We made singing and dancing in the casino an expectation.
Everything was a show and the customers showed their appreciation by leaving larger tips and staying longer.
It worked so well that most of the casinos we worked for were bought by casino-operator roll-ups who wanted to “capture the magic” for their larger organizations. But, of course, in order to afford the acquisition, they had to cut out the consulting contracts for those services they deemed “non-essential” to the operations of the casino.
Gary still works in the industry and is continuing to do great things for casinos and resorts in outer market destinations and start-ups. I’ve moved on to apply what I learned about making and keeping promises to customers in industries outside the gaming business.
I think that, in a way, we’ve both won.
Later.
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